.. _lv_canvas:

==================
Canvas (lv_canvas)
==================


Overview
********

A Canvas inherits from :ref:`Image <lv_image>` and extends it, enabling the user to draw
anything. Rectangles, text, images, lines, arcs, etc. can be drawn here using
LVGL's extensive drawing engine.


.. _lv_canvas_parts_and_styles:

Parts and Styles
****************

-  :cpp:enumerator:`LV_PART_MAIN` Uses the :ref:`typical background <typical bg props>`
   and image style properties.


.. _lv_canvas_usage:

Usage
*****

Buffer
------

The Canvas needs a buffer in which to store the drawn image. To assign a
buffer to a Canvas, use
:cpp:expr:`lv_canvas_set_buffer(canvas, buffer, width, height, LV_COLOR_FORMAT_...)`.
Where ``buffer`` is a static buffer (not just a local variable) to hold
the image of the Canvas. For example for a 100x50 ARGB8888 buffer:
``static uint8_t buffer[100 * 50 * 4]``.

Or you can use
``static uint8_t buffer[LV_CANVAS_BUF_SIZE(width, height, bits_per_pixel, stride_in_bytes)]``.

Canvas supports all the color formats like
:cpp:enumerator:`LV_COLOR_FORMAT_ARGB8888` or :cpp:enumerator:`LV_COLOR_FORMAT_I2`. See the full
list in the :ref:`Color formats <overview_image_color_formats>` section.

Indexed colors
--------------

For indexed color formats (``LV_COLOR_FORMAT_I1/2/4/8``), the palette needs to be
populated for all palette indices that will be used using
:cpp:expr:`lv_canvas_set_palette(canvas, index, color)`.  For example, the following
sets pixels with *index==3* to red.

.. code-block:: c

    lv_canvas_set_palette(canvas, 3, lv_color_hex(0xff0000))

Drawing
-------

To set an individual pixel's color on the Canvas, use
:cpp:expr:`lv_canvas_set_px(canvas, x, y, color, opa)`.  With indexed color formats
(``LV_COLOR_FORMAT_I1/2/4/8``) pass the color index as the ``color`` argument by using
the *blue* channel in the ``color`` value, e.g. :cpp:expr:`lv_color_make(0, 0, index)`.

:cpp:expr:`lv_canvas_fill_bg(canvas, lv_color_hex(0x00ff00), LV_OPA_50)` fills the whole
Canvas to blue with 50% opacity. Note that if the current color format
doesn't support colors (e.g. :cpp:enumerator:`LV_COLOR_FORMAT_A8`) the color will be
ignored. Similarly, if opacity is not supported
(e.g. :cpp:enumerator:`LV_COLOR_FORMAT_RGB565`), it will be ignored.

An array of pixels can be copied to the Canvas with
:cpp:expr:`lv_canvas_copy_buf(canvas, buffer_to_copy, x, y, width, height)`. The
color format of the buffer and Canvas need to match.

To draw something to the Canvas use LVGL's draw functions directly. See the examples for more details.

The draw functions can draw to any color format to which LVGL can render. Typically this means
:cpp:enumerator:`LV_COLOR_FORMAT_RGB565`, :cpp:enumerator:`LV_COLOR_FORMAT_RGB888`,
:cpp:enumerator:`LV_COLOR_FORMAT_XRGB888`, and :cpp:enumerator:`LV_COLOR_FORMAT_ARGB8888`.



.. _lv_canvas_events:

Events
******

No special events are sent by Canvas Widgets.

.. admonition::  Further Reading

    Learn more about :ref:`lv_obj_events` emitted by all Widgets.

    Learn more about :ref:`events`.



.. _lv_canvas_keys:

Keys
****

No *Keys* are processed by Canvas Widgets.

.. admonition::  Further Reading

    Learn more about :ref:`indev_keys`.



.. _lv_canvas_example:

Example
*******

.. include:: ../../examples/widgets/canvas/index.rst



.. _lv_canvas_api:

API
***
