/**
 * @file lv_draw_sdl.c
 *
 */

/*********************
 *      INCLUDES
 *********************/
#include "../lv_draw_private.h"
#if LV_USE_DRAW_SDL
#include LV_SDL_INCLUDE_PATH
#include "lv_draw_sdl.h"
#include "../../core/lv_refr_private.h"
#include "../../display/lv_display_private.h"
#include "../../stdlib/lv_string.h"
#include "../../drivers/sdl/lv_sdl_window.h"
#include "../../misc/cache/lv_cache_entry_private.h"
#include "../../misc/lv_area_private.h"

/*********************
 *      DEFINES
 *********************/
#define DRAW_UNIT_ID_SDL     100

/**********************
 *      TYPEDEFS
 **********************/

typedef struct {
    lv_draw_unit_t base_unit;
    lv_draw_task_t * task_act;
    lv_cache_t * texture_cache;
    lv_draw_buf_t render_draw_buf;
} lv_draw_sdl_unit_t;

typedef struct {
    lv_draw_dsc_base_t * draw_dsc;
    int32_t w;
    int32_t h;
    SDL_Texture * texture;
} cache_data_t;

/**********************
 *  STATIC PROTOTYPES
 **********************/
static void execute_drawing(lv_draw_sdl_unit_t * u);

static int32_t dispatch(lv_draw_unit_t * draw_unit, lv_layer_t * layer);

static int32_t evaluate(lv_draw_unit_t * draw_unit, lv_draw_task_t * task);
static bool draw_to_texture(lv_draw_sdl_unit_t * u, cache_data_t * cache_data);

/**********************
 *  GLOBAL PROTOTYPES
 **********************/

/**********************
 *  STATIC VARIABLES
 **********************/
static SDL_Texture * layer_get_texture(lv_layer_t * layer);

/**********************
 *      MACROS
 **********************/

/**********************
 *   GLOBAL FUNCTIONS
 **********************/
static bool sdl_texture_cache_create_cb(cache_data_t * cached_data, void * user_data)
{
    return draw_to_texture((lv_draw_sdl_unit_t *)user_data, cached_data);
}

static void sdl_texture_cache_free_cb(cache_data_t * cached_data, void * user_data)
{
    LV_UNUSED(user_data);

    lv_free(cached_data->draw_dsc);
    SDL_DestroyTexture(cached_data->texture);
    cached_data->draw_dsc = NULL;
    cached_data->texture = NULL;
}

static lv_cache_compare_res_t sdl_texture_cache_compare_cb(const cache_data_t * lhs, const cache_data_t * rhs)
{
    if(lhs == rhs) return 0;

    if(lhs->w != rhs->w) {
        return lhs->w > rhs->w ? 1 : -1;
    }
    if(lhs->h != rhs->h) {
        return lhs->h > rhs->h ? 1 : -1;
    }

    uint32_t lhs_dsc_size = lhs->draw_dsc->dsc_size;
    uint32_t rhs_dsc_size = rhs->draw_dsc->dsc_size;

    if(lhs_dsc_size != rhs_dsc_size) {
        return lhs_dsc_size > rhs_dsc_size ? 1 : -1;
    }

    const uint8_t * left_draw_dsc = (const uint8_t *)lhs->draw_dsc;
    const uint8_t * right_draw_dsc = (const uint8_t *)rhs->draw_dsc;
    left_draw_dsc += sizeof(lv_draw_dsc_base_t);
    right_draw_dsc += sizeof(lv_draw_dsc_base_t);

    int cmp_res = lv_memcmp(left_draw_dsc, right_draw_dsc, lhs->draw_dsc->dsc_size - sizeof(lv_draw_dsc_base_t));

    if(cmp_res != 0) {
        return cmp_res > 0 ? 1 : -1;
    }

    return 0;
}

void lv_draw_sdl_init(void)
{
    lv_draw_sdl_unit_t * draw_sdl_unit = lv_draw_create_unit(sizeof(lv_draw_sdl_unit_t));
    draw_sdl_unit->base_unit.dispatch_cb = dispatch;
    draw_sdl_unit->base_unit.evaluate_cb = evaluate;
    draw_sdl_unit->base_unit.name = "SDL";
    draw_sdl_unit->texture_cache = lv_cache_create(&lv_cache_class_lru_rb_count,
    sizeof(cache_data_t), 128, (lv_cache_ops_t) {
        .compare_cb = (lv_cache_compare_cb_t)sdl_texture_cache_compare_cb,
        .create_cb = (lv_cache_create_cb_t)sdl_texture_cache_create_cb,
        .free_cb = (lv_cache_free_cb_t)sdl_texture_cache_free_cb,
    });
    lv_cache_set_name(draw_sdl_unit->texture_cache, "SDL_TEXTURE");

    lv_draw_buf_init(&draw_sdl_unit->render_draw_buf, 0, 0, LV_COLOR_FORMAT_ARGB8888, LV_STRIDE_AUTO, NULL, 0);
}

/**********************
 *   STATIC FUNCTIONS
 **********************/

static int32_t dispatch(lv_draw_unit_t * draw_unit, lv_layer_t * layer)
{
    lv_draw_sdl_unit_t * draw_sdl_unit = (lv_draw_sdl_unit_t *) draw_unit;

    /*Return immediately if it's busy with a draw task*/
    if(draw_sdl_unit->task_act) return 0;

    lv_draw_task_t * t = NULL;
    t = lv_draw_get_available_task(layer, NULL, DRAW_UNIT_ID_SDL);
    if(t == NULL) return -1;

    lv_display_t * disp = lv_refr_get_disp_refreshing();
    SDL_Texture * texture = layer_get_texture(layer);
    if(layer != disp->layer_head && texture == NULL) {
        void * buf = lv_draw_layer_alloc_buf(layer);
        if(buf == NULL) return -1;

        SDL_Renderer * renderer = lv_sdl_window_get_renderer(disp);
        int32_t w = lv_area_get_width(&layer->buf_area);
        int32_t h = lv_area_get_height(&layer->buf_area);
        layer->user_data = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888,
                                             SDL_TEXTUREACCESS_TARGET, w, h);
    }

    t->state = LV_DRAW_TASK_STATE_IN_PROGRESS;
    draw_sdl_unit->task_act = t;

    execute_drawing(draw_sdl_unit);

    draw_sdl_unit->task_act->state = LV_DRAW_TASK_STATE_READY;
    draw_sdl_unit->task_act = NULL;

    /*The draw unit is free now. Request a new dispatching as it can get a new task*/
    lv_draw_dispatch_request();
    return 1;
}

static int32_t evaluate(lv_draw_unit_t * draw_unit, lv_draw_task_t * task)
{
    LV_UNUSED(draw_unit);

    if(task->type == LV_DRAW_TASK_TYPE_IMAGE &&
       ((lv_draw_image_dsc_t *)task->draw_dsc)->header.cf >= LV_COLOR_FORMAT_PROPRIETARY_START) {
        return 0;
    }

    /*If not refreshing the display probably it's a canvas rendering
     *which his not support in SDL as it's not a texture.*/
    if(lv_refr_get_disp_refreshing() == NULL) return 0;

    if(((lv_draw_dsc_base_t *)task->draw_dsc)->user_data == NULL) {
        task->preference_score = 0;
        task->preferred_draw_unit_id = DRAW_UNIT_ID_SDL;
    }
    return 0;
}

static bool draw_to_texture(lv_draw_sdl_unit_t * u, cache_data_t * cache_data)
{
    lv_draw_task_t * task = u->task_act;

    lv_layer_t dest_layer;
    lv_layer_init(&dest_layer);

    int32_t texture_w = lv_area_get_width(&task->_real_area);
    int32_t texture_h = lv_area_get_height(&task->_real_area);

    if(!lv_draw_buf_reshape(&u->render_draw_buf, LV_COLOR_FORMAT_ARGB8888, texture_w, texture_h, LV_STRIDE_AUTO)) {
        uint8_t * data = u->render_draw_buf.unaligned_data;
        uint32_t data_size = LV_DRAW_BUF_SIZE(texture_w, texture_h, LV_COLOR_FORMAT_ARGB8888);
        if(data == NULL) data = malloc(data_size);
        else data = realloc(data, data_size);

        LV_ASSERT_MALLOC(data);
        lv_result_t init_result = lv_draw_buf_init(&u->render_draw_buf, texture_w, texture_h, LV_COLOR_FORMAT_ARGB8888,
                                                   LV_STRIDE_AUTO, data, data_size);
        LV_ASSERT(init_result == LV_RESULT_OK);
    }


    dest_layer.draw_buf = &u->render_draw_buf;
    dest_layer.color_format = LV_COLOR_FORMAT_ARGB8888;
    dest_layer.buf_area = task->_real_area;
    dest_layer._clip_area = task->_real_area;
    dest_layer.phy_clip_area = task->_real_area;
    lv_memzero(u->render_draw_buf.data, lv_area_get_size(&task->_real_area) * 4);

    lv_display_t * disp = lv_refr_get_disp_refreshing();

    lv_obj_t * obj = ((lv_draw_dsc_base_t *)task->draw_dsc)->obj;
    bool original_send_draw_task_event = false;
    if(obj) {
        original_send_draw_task_event = lv_obj_has_flag(obj, LV_OBJ_FLAG_SEND_DRAW_TASK_EVENTS);
        lv_obj_remove_flag(obj, LV_OBJ_FLAG_SEND_DRAW_TASK_EVENTS);
    }

    switch(task->type) {
        case LV_DRAW_TASK_TYPE_FILL: {
                lv_draw_fill_dsc_t * fill_dsc = task->draw_dsc;
                lv_draw_rect_dsc_t rect_dsc;
                lv_draw_rect_dsc_init(&rect_dsc);
                rect_dsc.base.user_data = lv_sdl_window_get_renderer(disp);
                rect_dsc.bg_color = fill_dsc->color;
                rect_dsc.bg_grad = fill_dsc->grad;
                rect_dsc.radius = fill_dsc->radius;
                rect_dsc.bg_opa = fill_dsc->opa;

                lv_draw_rect(&dest_layer, &rect_dsc, &task->area);
            }
            break;
        case LV_DRAW_TASK_TYPE_BORDER: {
                lv_draw_border_dsc_t * border_dsc = task->draw_dsc;
                lv_draw_rect_dsc_t rect_dsc;
                lv_draw_rect_dsc_init(&rect_dsc);
                rect_dsc.base.user_data = lv_sdl_window_get_renderer(disp);
                rect_dsc.bg_opa = LV_OPA_TRANSP;
                rect_dsc.radius = border_dsc->radius;
                rect_dsc.border_color = border_dsc->color;
                rect_dsc.border_opa = border_dsc->opa;
                rect_dsc.border_side = border_dsc->side;
                rect_dsc.border_width = border_dsc->width;
                lv_draw_rect(&dest_layer, &rect_dsc, &task->area);
                break;
            }
        case LV_DRAW_TASK_TYPE_BOX_SHADOW: {
                lv_draw_box_shadow_dsc_t * box_shadow_dsc = task->draw_dsc;
                lv_draw_rect_dsc_t rect_dsc;
                lv_draw_rect_dsc_init(&rect_dsc);
                rect_dsc.base.user_data = lv_sdl_window_get_renderer(disp);
                rect_dsc.bg_opa = LV_OPA_0;
                rect_dsc.radius = box_shadow_dsc->radius;
                rect_dsc.bg_color = box_shadow_dsc->color;
                rect_dsc.shadow_opa = box_shadow_dsc->opa;
                rect_dsc.shadow_width = box_shadow_dsc->width;
                rect_dsc.shadow_spread = box_shadow_dsc->spread;
                rect_dsc.shadow_offset_x = box_shadow_dsc->ofs_x;
                rect_dsc.shadow_offset_y = box_shadow_dsc->ofs_y;
                lv_draw_rect(&dest_layer, &rect_dsc, &task->area);
                break;
            }
        case LV_DRAW_TASK_TYPE_LABEL: {
                lv_draw_label_dsc_t label_dsc;
                lv_memcpy(&label_dsc, task->draw_dsc, sizeof(label_dsc));
                label_dsc.base.user_data = lv_sdl_window_get_renderer(disp);
                lv_draw_label(&dest_layer, &label_dsc, &task->area);
            }
            break;
        case LV_DRAW_TASK_TYPE_ARC: {
                lv_draw_arc_dsc_t arc_dsc;
                lv_memcpy(&arc_dsc, task->draw_dsc, sizeof(arc_dsc));
                arc_dsc.base.user_data = lv_sdl_window_get_renderer(disp);
                lv_draw_arc(&dest_layer, &arc_dsc);
            }
            break;
        case LV_DRAW_TASK_TYPE_LINE: {
                lv_draw_line_dsc_t line_dsc;
                lv_memcpy(&line_dsc, task->draw_dsc, sizeof(line_dsc));
                line_dsc.base.user_data = lv_sdl_window_get_renderer(disp);
                lv_draw_line(&dest_layer, &line_dsc);
            }
            break;
        case LV_DRAW_TASK_TYPE_TRIANGLE: {
                lv_draw_triangle_dsc_t triangle_dsc;
                lv_memcpy(&triangle_dsc, task->draw_dsc, sizeof(triangle_dsc));
                triangle_dsc.base.user_data = lv_sdl_window_get_renderer(disp);
                lv_draw_triangle(&dest_layer, &triangle_dsc);
            }
            break;
        case LV_DRAW_TASK_TYPE_IMAGE: {
                lv_draw_image_dsc_t image_dsc;
                lv_memcpy(&image_dsc, task->draw_dsc, sizeof(image_dsc));
                image_dsc.base.user_data = lv_sdl_window_get_renderer(disp);
                lv_draw_image(&dest_layer, &image_dsc, &task->area);
                break;
            }
        default:
            return false;
    }

    while(dest_layer.draw_task_head) {
        lv_draw_dispatch_layer(disp, &dest_layer);
        if(dest_layer.draw_task_head) {
            lv_draw_dispatch_wait_for_request();
        }
    }

    SDL_Texture * texture = SDL_CreateTexture(lv_sdl_window_get_renderer(disp), SDL_PIXELFORMAT_ARGB8888,
                                              SDL_TEXTUREACCESS_STATIC, texture_w, texture_h);
    SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND);
    SDL_UpdateTexture(texture, NULL, u->render_draw_buf.data, texture_w * 4);

    lv_draw_dsc_base_t * base_dsc = task->draw_dsc;

    cache_data->draw_dsc = lv_malloc(base_dsc->dsc_size);
    lv_memcpy((void *)cache_data->draw_dsc, base_dsc, base_dsc->dsc_size);
    cache_data->w = texture_w;
    cache_data->h = texture_h;
    cache_data->texture = texture;

    if(obj) {
        lv_obj_set_flag(obj, LV_OBJ_FLAG_SEND_DRAW_TASK_EVENTS, original_send_draw_task_event);
    }

    return true;
}

static void blend_texture_layer(lv_draw_task_t * t)
{
    lv_display_t * disp = lv_refr_get_disp_refreshing();
    SDL_Renderer * renderer = lv_sdl_window_get_renderer(disp);

    SDL_Rect clip_rect;
    clip_rect.x = t->clip_area.x1;
    clip_rect.y = t->clip_area.y1;
    clip_rect.w = lv_area_get_width(&t->clip_area);
    clip_rect.h = lv_area_get_height(&t->clip_area);

    lv_draw_image_dsc_t * draw_dsc = t->draw_dsc;
    SDL_Rect rect;
    rect.w = (lv_area_get_width(&t->area) * draw_dsc->scale_x) / 256;
    rect.h = (lv_area_get_height(&t->area) * draw_dsc->scale_y) / 256;

    rect.x = -draw_dsc->pivot.x;
    rect.y = -draw_dsc->pivot.y;
    rect.x = (rect.x * draw_dsc->scale_x) / 256;
    rect.y = (rect.y * draw_dsc->scale_y) / 256;
    rect.x += t->area.x1 + draw_dsc->pivot.x;
    rect.y += t->area.y1 + draw_dsc->pivot.y;

    lv_layer_t * src_layer = (lv_layer_t *)draw_dsc->src;
    SDL_Texture * src_texture = layer_get_texture(src_layer);

    SDL_SetTextureAlphaMod(src_texture, draw_dsc->opa);
    SDL_SetTextureBlendMode(src_texture, SDL_BLENDMODE_BLEND);
    SDL_SetRenderTarget(renderer, layer_get_texture(t->target_layer));
    SDL_RenderSetClipRect(renderer, &clip_rect);

    SDL_Point center = {draw_dsc->pivot.x, draw_dsc->pivot.y};
    SDL_RenderCopyEx(renderer, src_texture, NULL, &rect, draw_dsc->rotation / 10, &center, SDL_FLIP_NONE);

    SDL_DestroyTexture(src_texture);
    SDL_RenderSetClipRect(renderer, NULL);
}

static void draw_from_cached_texture(lv_draw_sdl_unit_t * u)
{
    lv_draw_task_t * t = u->task_act;

    cache_data_t data_to_find;
    data_to_find.draw_dsc = (lv_draw_dsc_base_t *)t->draw_dsc;

    data_to_find.w = lv_area_get_width(&t->_real_area);
    data_to_find.h = lv_area_get_height(&t->_real_area);
    data_to_find.texture = NULL;

    /*user_data stores the renderer to differentiate it from SW rendered tasks.
     *However the cached texture is independent from the renderer so use NULL user_data*/
    void * user_data_saved = data_to_find.draw_dsc->user_data;
    data_to_find.draw_dsc->user_data = NULL;

    /*Absolute coordinates are different for the same draw_dsc on a different position.
     *So make everything relative to 0;0  before caching*/
    lv_area_t a = t->area;
    if(t->type == LV_DRAW_TASK_TYPE_IMAGE) {
        lv_draw_image_dsc_t * img_dsc = (lv_draw_image_dsc_t *)data_to_find.draw_dsc;
        lv_area_move(&img_dsc->image_area, -t->area.x1, -t->area.y1);
    }
    else if(t->type == LV_DRAW_TASK_TYPE_TRIANGLE) {
        lv_draw_triangle_dsc_t * tri_dsc = (lv_draw_triangle_dsc_t *)data_to_find.draw_dsc;
        tri_dsc->p[0].x -= t->area.x1;
        tri_dsc->p[0].y -= t->area.y1;
        tri_dsc->p[1].x -= t->area.x1;
        tri_dsc->p[1].y -= t->area.y1;
        tri_dsc->p[2].x -= t->area.x1;
        tri_dsc->p[2].y -= t->area.y1;
    }
    else if(t->type == LV_DRAW_TASK_TYPE_LINE) {
        lv_draw_line_dsc_t * line_dsc = (lv_draw_line_dsc_t *)data_to_find.draw_dsc;
        line_dsc->p1.x -= t->area.x1;
        line_dsc->p1.y -= t->area.y1;
        line_dsc->p2.x -= t->area.x1;
        line_dsc->p2.y -= t->area.y1;
    }
    else if(t->type == LV_DRAW_TASK_TYPE_ARC) {
        lv_draw_arc_dsc_t * arc_dsc = (lv_draw_arc_dsc_t *)data_to_find.draw_dsc;
        arc_dsc->center.x -= t->area.x1;
        arc_dsc->center.y -= t->area.y1;
    }

    lv_area_move(&t->area, -a.x1, -a.y1);
    lv_area_move(&t->_real_area, -a.x1, -a.y1);

    lv_cache_entry_t * entry_cached = lv_cache_acquire_or_create(u->texture_cache, &data_to_find, u);

    lv_area_move(&t->area, a.x1, a.y1);
    lv_area_move(&t->_real_area, a.x1, a.y1);

    if(!entry_cached) {
        return;
    }

    data_to_find.draw_dsc->user_data = user_data_saved;

    cache_data_t * data_cached = lv_cache_entry_get_data(entry_cached);
    SDL_Texture * texture = data_cached->texture;
    lv_display_t * disp = lv_refr_get_disp_refreshing();
    SDL_Renderer * renderer = lv_sdl_window_get_renderer(disp);

    lv_layer_t * dest_layer = t->target_layer;
    SDL_Rect clip_rect;
    clip_rect.x = t->clip_area.x1 - dest_layer->buf_area.x1;
    clip_rect.y = t->clip_area.y1 - dest_layer->buf_area.y1;
    clip_rect.w = lv_area_get_width(&t->clip_area);
    clip_rect.h = lv_area_get_height(&t->clip_area);

    SDL_Rect rect;

    SDL_SetRenderTarget(renderer, layer_get_texture(dest_layer));

    rect.x = t->_real_area.x1 - dest_layer->buf_area.x1;
    rect.y = t->_real_area.y1 - dest_layer->buf_area.y1;
    rect.w = data_cached->w;
    rect.h = data_cached->h;

    SDL_RenderSetClipRect(renderer, &clip_rect);
    SDL_RenderCopy(renderer, texture, NULL, &rect);

    SDL_RenderSetClipRect(renderer, NULL);

    lv_cache_release(u->texture_cache, entry_cached, u);

    /*Do not cache non static (const) texts as the text's pointer can be freed/reallocated
     *at any time resulting in a wild pointer in the cached draw dsc. */
    if(t->type == LV_DRAW_TASK_TYPE_LABEL) {
        lv_draw_label_dsc_t * label_dsc = t->draw_dsc;
        if(!label_dsc->text_static) {
            lv_cache_drop(u->texture_cache, &data_to_find, NULL);
        }
    }
}

static void execute_drawing(lv_draw_sdl_unit_t * u)
{
    lv_draw_task_t * t = u->task_act;

    if(t->type == LV_DRAW_TASK_TYPE_FILL) {
        lv_draw_fill_dsc_t * fill_dsc = t->draw_dsc;
        if(fill_dsc->radius == 0 && fill_dsc->grad.dir == LV_GRAD_DIR_NONE) {
            SDL_Rect rect;
            lv_layer_t * layer = t->target_layer;
            lv_area_t fill_area;
            lv_area_intersect(&fill_area, &t->area, &t->clip_area);

            rect.x = fill_area.x1 - layer->buf_area.x1;
            rect.y = fill_area.y1 - layer->buf_area.y1;
            rect.w = lv_area_get_width(&fill_area);
            rect.h = lv_area_get_height(&fill_area);
            lv_display_t * disp = lv_refr_get_disp_refreshing();
            SDL_Renderer * renderer = lv_sdl_window_get_renderer(disp);
            SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
            SDL_SetRenderDrawColor(renderer, fill_dsc->color.red, fill_dsc->color.green, fill_dsc->color.blue, fill_dsc->opa);
            SDL_RenderSetClipRect(renderer, NULL);
            SDL_RenderFillRect(renderer, &rect);
            return;
        }
    }

    if(t->type == LV_DRAW_TASK_TYPE_LAYER) {
        blend_texture_layer(t);
        return;
    }

    draw_from_cached_texture(u);
}

static SDL_Texture * layer_get_texture(lv_layer_t * layer)
{
    return layer->user_data;
}

#endif /*LV_USE_DRAW_SDL*/
